<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.15"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Pepr3D: Class Hierarchy</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
  $(document).ready(initResizable);
/* @license-end */</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="pepr3d_icon.svg"/></td>
  <td id="projectalign" style="padding-left: 0.5em;">
   <div id="projectname">Pepr3D
   &#160;<span id="projectnumber">v1.0</span>
   </div>
   <div id="projectbrief">Pepr3D is a 3D graphics editor designed for FDM printing</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.15 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
      <div id="nav-sync" class="sync"></div>
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('hierarchy.html','');});
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div class="header">
  <div class="headertitle">
<div class="title">Class Hierarchy</div>  </div>
</div><!--header-->
<div class="contents">
<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>App</b></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_main_application.html" target="_self">pepr3d::MainApplication</a></td><td class="desc">The main Cinder-based application, represents a window, handles events, thread pool, active tools, geometry, etc </td></tr>
<tr id="row_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_1_1_area_highlight.html" target="_self">pepr3d::Geometry::AreaHighlight</a></td><td class="desc">A highlight of a part of the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_2_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_model_view_1_1_attributes.html" target="_self">pepr3d::ModelView::Attributes</a></td><td class="desc">Custom OpenGL attributes </td></tr>
<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_brush_settings.html" target="_self">pepr3d::BrushSettings</a></td><td class="desc">Current settings of the <a class="el" href="classpepr3d_1_1_brush.html" title="Tool used for painting a model while not being limited by the original triangles.">Brush</a> tool </td></tr>
<tr id="row_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_toolbar_1_1_button_properties.html" target="_self">pepr3d::Toolbar::ButtonProperties</a></td><td class="desc">Properties of a clickable and selectable button in the <a class="el" href="classpepr3d_1_1_toolbar.html" title="A top part of the user interface that shows a File menu, Undo, Redo, and all tools.">Toolbar</a> </td></tr>
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_camera_ui.html" target="_self">pepr3d::CameraUi</a></td><td class="desc">Enables user interaction with a CameraPersp via the mouse </td></tr>
<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_side_pane_1_1_category.html" target="_self">pepr3d::SidePane::Category</a></td><td class="desc">A category of a <a class="el" href="classpepr3d_1_1_side_pane.html" title="Right side of the user interface that displays options of the currently selected tool.">SidePane</a> that can be opened and closed by a user </td></tr>
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_color_manager.html" target="_self">pepr3d::ColorManager</a></td><td class="desc">Represents a color palette, i.e., all colors and a selected active color </td></tr>
<tr id="row_8_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_paint_bucket_1_1_color_stopping.html" target="_self">pepr3d::PaintBucket::ColorStopping</a></td><td class="desc">A paint bucket criterion that stops on a different color </td></tr>
<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_command_base.html" target="_self">pepr3d::CommandBase&lt; Target &gt;</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_command_base.html" title="CommandBase is a base class for commands representing a single undoable operation....">CommandBase</a> is a base class for commands representing a single undoable operation. The command itself should be an immutable entity, containing only the necessary data to perform the action </td></tr>
<tr id="row_10_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_10_" class="arrow" onclick="toggleFolder('10_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_command_base.html" target="_self">pepr3d::CommandBase&lt; Geometry &gt;</a></td><td class="desc"></td></tr>
<tr id="row_10_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_add_color.html" target="_self">pepr3d::CmdColorManagerAddColor</a></td><td class="desc">Command that adds a new color to the palette </td></tr>
<tr id="row_10_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_change_color.html" target="_self">pepr3d::CmdColorManagerChangeColor</a></td><td class="desc">Command that changes a color in the palette </td></tr>
<tr id="row_10_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_remove_color.html" target="_self">pepr3d::CmdColorManagerRemoveColor</a></td><td class="desc">Command that removes a color from the palette, which replaces it in the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> with the first color in the palette </td></tr>
<tr id="row_10_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_reorder_colors.html" target="_self">pepr3d::CmdColorManagerReorderColors</a></td><td class="desc">Command that reorders 2 colors in the palette, which does not change the colors in the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_10_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_reset_colors.html" target="_self">pepr3d::CmdColorManagerResetColors</a></td><td class="desc">Command that resets all colors of the palette to the default 4 colors </td></tr>
<tr id="row_10_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_swap_colors.html" target="_self">pepr3d::CmdColorManagerSwapColors</a></td><td class="desc">Command that swaps 2 colors in the palette, which also swaps the colors in the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_10_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_paint_brush.html" target="_self">pepr3d::CmdPaintBrush</a></td><td class="desc">Command that paints a stroke with a brush </td></tr>
<tr id="row_10_7_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_paint_single_color.html" target="_self">pepr3d::CmdPaintSingleColor</a></td><td class="desc">Command that sets a (same) color to a batch of triangles </td></tr>
<tr id="row_10_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_paint_text.html" target="_self">pepr3d::CmdPaintText</a></td><td class="desc">Command that paints a text using orthogonal projection </td></tr>
<tr id="row_11_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_11_" class="arrow" onclick="toggleFolder('11_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_command_base.html" target="_self">pepr3d::CommandBase&lt; IntegerState &gt;</a></td><td class="desc"></td></tr>
<tr id="row_11_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_add_value_command.html" target="_self">pepr3d::AddValueCommand</a></td><td class="desc">Example command used for debugging purposes of the <a class="el" href="classpepr3d_1_1_command_manager.html" title="CommandManager handles all undoable operations on target in the form of commands See.">CommandManager</a> system, adds an integer to <a class="el" href="structpepr3d_1_1_integer_state.html" title="Example state used for debugging purposes of the CommandManager system, contains a single integer.">IntegerState</a> </td></tr>
<tr id="row_12_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_command_manager.html" target="_self">pepr3d::CommandManager&lt; Target &gt;</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_command_manager.html" title="CommandManager handles all undoable operations on target in the form of commands See.">CommandManager</a> handles all undoable operations on target in the form of commands See </td></tr>
<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_command_manager.html" target="_self">pepr3d::CommandManager&lt; pepr3d::IntegerState &gt;</a></td><td class="desc"></td></tr>
<tr id="row_14_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_g_a_l_1_1_gps__traits__adaptor_1_1_construct__vertex__2.html" target="_self">CGAL::Gps_traits_adaptor&lt; Traits_ &gt;::Construct_vertex_2</a></td><td class="desc"></td></tr>
<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_data_triangle.html" target="_self">pepr3d::DataTriangle</a></td><td class="desc">Custom Triangle type holding the CGAL::Triangle_3 and additional data </td></tr>
<tr id="row_16_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_data_triangle_a_a_b_b_primitive.html" target="_self">pepr3d::DataTriangleAABBPrimitive</a></td><td class="desc">Provides the conversion facilities between the custom triangle <a class="el" href="classpepr3d_1_1_data_triangle.html" title="Custom Triangle type holding the CGAL::Triangle_3 and additional data.">DataTriangle</a> and the <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Triangle_3 class. Taken from CGAL/examples/AABB_tree/custom_example.cpp, modified </td></tr>
<tr id="row_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_detailed_triangle_id.html" target="_self">pepr3d::DetailedTriangleId</a></td><td class="desc">Triangle ID in all detailed triangles Face index in mMeshDetailed faces; </td></tr>
<tr id="row_18_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_dialog.html" target="_self">pepr3d::Dialog</a></td><td class="desc">Represents a modal dialog shown to a user in the user interface in front of everything else </td></tr>
<tr id="row_19_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_paint_bucket_1_1_do_not_stop.html" target="_self">pepr3d::PaintBucket::DoNotStop</a></td><td class="desc">A paint bucket criterion that never stops, used for coloring the whole model </td></tr>
<tr id="row_20_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_triangle_detail_1_1_exact_triangle.html" target="_self">pepr3d::TriangleDetail::ExactTriangle</a></td><td class="desc">Exact triangle with colour and polygon information </td></tr>
<tr id="row_21_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_triangle_detail_1_1_face_info.html" target="_self">pepr3d::TriangleDetail::FaceInfo</a></td><td class="desc">Used in triangulation to distinguish filled faces from holes </td></tr>
<tr id="row_22_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_font_rasterizer.html" target="_self">pepr3d::FontRasterizer</a></td><td class="desc">Used for triangulating a font outline </td></tr>
<tr id="row_23_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_font_storage.html" target="_self">pepr3d::FontStorage</a></td><td class="desc">Keeps pointers to all fonts used in the user interface (regular, small, and icons) </td></tr>
<tr id="row_24_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_geometry.html" target="_self">pepr3d::Geometry</a></td><td class="desc">The whole geometry of a model that the user is painting </td></tr>
<tr id="row_25_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_progress.html" target="_self">pepr3d::GeometryProgress</a></td><td class="desc">Atomic values representing percentage progress of geometry import, export, and SDF computation </td></tr>
<tr id="row_26_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_1_1_geometry_state.html" target="_self">pepr3d::Geometry::GeometryState</a></td><td class="desc"></td></tr>
<tr id="row_27_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_geometry_utils.html" target="_self">pepr3d::GeometryUtils</a></td><td class="desc">Static utility functions that are not closely tied to <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_28_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gnuplot_debug.html" target="_self">GnuplotDebug&lt; PointType &gt;</a></td><td class="desc"></td></tr>
<tr id="row_29_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1hash_3_01pepr3d_1_1_detailed_triangle_id_01_4.html" target="_self">std::hash&lt; pepr3d::DetailedTriangleId &gt;</a></td><td class="desc">Hashes a DetailedTriangleId </td></tr>
<tr id="row_30_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_hotkey.html" target="_self">pepr3d::Hotkey</a></td><td class="desc">A hotkey, i.e., a keycode and modifiers (Ctrl) </td></tr>
<tr id="row_31_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_hotkey_hasher.html" target="_self">pepr3d::HotkeyHasher</a></td><td class="desc">Used for hashing a hotkey so it can be put in std::unordered_map </td></tr>
<tr id="row_32_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_hotkeys.html" target="_self">pepr3d::Hotkeys</a></td><td class="desc">All hotkeys and their corresponding actions </td></tr>
<tr id="row_33_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_model_exporter_1_1_indexed_edge.html" target="_self">pepr3d::ModelExporter::IndexedEdge</a></td><td class="desc"></td></tr>
<tr id="row_34_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_1_1_open_gl_data_1_1_info.html" target="_self">pepr3d::Geometry::OpenGlData::Info</a></td><td class="desc">Always editable struct that keeps track of changes since last frame Updates to color/highlight buffer set this flag to true <a class="el" href="classpepr3d_1_1_model_view.html" title="The main part of the user interface, shows the geometry to the user.">ModelView</a> resets the flag to false when it updates OpenGl data </td></tr>
<tr id="row_35_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_integer_state.html" target="_self">pepr3d::IntegerState</a></td><td class="desc">Example state used for debugging purposes of the <a class="el" href="classpepr3d_1_1_command_manager.html" title="CommandManager handles all undoable operations on target in the form of commands See.">CommandManager</a> system, contains a single integer </td></tr>
<tr id="row_36_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_36_" class="arrow" onclick="toggleFolder('36_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>LoggerFile</b></td><td class="desc"></td></tr>
<tr id="row_36_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_fatal_logger.html" target="_self">pepr3d::FatalLogger</a></td><td class="desc">Cinder logger which only logs events with ci::log::Level::LEVEL_FATAL </td></tr>
<tr id="row_37_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_model_view_1_1_mesh_data_override.html" target="_self">pepr3d::ModelView::MeshDataOverride</a></td><td class="desc">Override currently displayed mesh data, making it possibly to change displayed mesh without chaning the geometry itself </td></tr>
<tr id="row_38_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_model_exporter.html" target="_self">pepr3d::ModelExporter</a></td><td class="desc">Exports <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> to separate files via Assimp, supports surface export and depth extrusions </td></tr>
<tr id="row_39_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_model_importer.html" target="_self">pepr3d::ModelImporter</a></td><td class="desc">Imports triangles and color palette from a model via Assimp </td></tr>
<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_model_view.html" target="_self">pepr3d::ModelView</a></td><td class="desc">The main part of the user interface, shows the geometry to the user </td></tr>
<tr id="row_41_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_41_" class="arrow" onclick="toggleFolder('41_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>Modifier_base</b></td><td class="desc"></td></tr>
<tr id="row_41_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_polyhedron_builder.html" target="_self">pepr3d::PolyhedronBuilder&lt; HDS &gt;</a></td><td class="desc">Builds a <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Polyhedron from triangles </td></tr>
<tr id="row_42_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_paint_bucket_1_1_normal_stopping.html" target="_self">pepr3d::PaintBucket::NormalStopping</a></td><td class="desc">A paint bucket criterion that stops when an angle between normals is too high </td></tr>
<tr id="row_43_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_semiautomatic_segmentation_1_1_normal_stopping.html" target="_self">pepr3d::SemiautomaticSegmentation::NormalStopping</a></td><td class="desc">A segmentation criterion that stops when angles of normals are too different </td></tr>
<tr id="row_44_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_1_1_open_gl_data.html" target="_self">pepr3d::Geometry::OpenGlData</a></td><td class="desc">All OpenGL buffers of the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_45_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_g_a_l_1_1_gps__traits__adaptor_1_1_orientation__2.html" target="_self">CGAL::Gps_traits_adaptor&lt; Traits_ &gt;::Orientation_2</a></td><td class="desc"></td></tr>
<tr id="row_46_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_polyhedron_data.html" target="_self">pepr3d::PolyhedronData</a></td><td class="desc"><a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Polyhedron data of the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_47_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_47_" class="arrow" onclick="toggleFolder('47_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>ProgressHandler</b></td><td class="desc"></td></tr>
<tr id="row_47_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_assimp_progress.html" target="_self">pepr3d::AssimpProgress&lt; Progress &gt;</a></td><td class="desc">Represents a progress of importing/exporting a model via Assimp </td></tr>
<tr id="row_48_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_progress_indicator.html" target="_self">pepr3d::ProgressIndicator</a></td><td class="desc">User interface for showing a current progress, contains a spinner and progress bars </td></tr>
<tr id="row_49_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_49_" class="arrow" onclick="toggleFolder('49_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>runtime_error</b></td><td class="desc"></td></tr>
<tr id="row_49_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_asset_not_found_exception.html" target="_self">pepr3d::AssetNotFoundException</a></td><td class="desc">Exception thrown when a required asset is not found in the assets/ directory </td></tr>
<tr id="row_49_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_sdf_values_exception.html" target="_self">pepr3d::SdfValuesException</a></td><td class="desc">Exception thrown when SDF values cannot be computed </td></tr>
<tr id="row_50_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_semiautomatic_segmentation_1_1_s_d_f_stopping.html" target="_self">pepr3d::SemiautomaticSegmentation::SDFStopping</a></td><td class="desc">A segmentation criterion that stops when SDF values are too different </td></tr>
<tr id="row_51_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_export_assistant_1_1_settings_per_color.html" target="_self">pepr3d::ExportAssistant::SettingsPerColor</a></td><td class="desc">Export settings available for each color </td></tr>
<tr id="row_52_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_side_pane.html" target="_self">pepr3d::SidePane</a></td><td class="desc">Right side of the user interface that displays options of the currently selected tool </td></tr>
<tr id="row_53_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_command_manager_1_1_snapshot_pair.html" target="_self">pepr3d::CommandManager&lt; Target &gt;::SnapshotPair</a></td><td class="desc">Saved states of the target and commandId after them </td></tr>
<tr id="row_54_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_54_" class="arrow" onclick="toggleFolder('54_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>static_visitor</b></td><td class="desc"></td></tr>
<tr id="row_54_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_geometry_utils_1_1_tri_ray_int_visitor.html" target="_self">pepr3d::GeometryUtils::TriRayIntVisitor</a></td><td class="desc"></td></tr>
<tr id="row_54_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_triangle_detail_1_1_sphere_intersection_visitor.html" target="_self">pepr3d::TriangleDetail::SphereIntersectionVisitor</a></td><td class="desc"></td></tr>
<tr id="row_55_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_55_" class="arrow" onclick="toggleFolder('55_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_tool.html" target="_self">pepr3d::Tool</a></td><td class="desc">A base class of all tools that the user can select and manipulate the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> and application with them </td></tr>
<tr id="row_55_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_brush.html" target="_self">pepr3d::Brush</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for painting a model while not being limited by the original triangles </td></tr>
<tr id="row_55_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_display_options.html" target="_self">pepr3d::DisplayOptions</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used to adjust how the model is displayed </td></tr>
<tr id="row_55_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_export_assistant.html" target="_self">pepr3d::ExportAssistant</a></td><td class="desc"></td></tr>
<tr id="row_55_3_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_information.html" target="_self">pepr3d::Information</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for getting details about the application </td></tr>
<tr id="row_55_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_live_debug.html" target="_self">pepr3d::LiveDebug</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for real-time debugging purposes </td></tr>
<tr id="row_55_5_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_paint_bucket.html" target="_self">pepr3d::PaintBucket</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for coloring whole regions with a single click </td></tr>
<tr id="row_55_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_segmentation.html" target="_self">pepr3d::Segmentation</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for automatically separating and coloring the model into regions based on the thickness of the model </td></tr>
<tr id="row_55_7_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_semiautomatic_segmentation.html" target="_self">pepr3d::SemiautomaticSegmentation</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for manually expanding specified regions to create a segmentation of the model </td></tr>
<tr id="row_55_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_settings.html" target="_self">pepr3d::Settings</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for configuring the color palette and application </td></tr>
<tr id="row_55_9_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_text_editor.html" target="_self">pepr3d::TextEditor</a></td><td class="desc">A tool used for painting texts on a model </td></tr>
<tr id="row_55_10_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_triangle_painter.html" target="_self">pepr3d::TrianglePainter</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for coloring individual triangles by clicking or dragging the mouse </td></tr>
<tr id="row_56_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_toolbar.html" target="_self">pepr3d::Toolbar</a></td><td class="desc">A top part of the user interface that shows a File menu, Undo, Redo, and all tools </td></tr>
<tr id="row_57_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_57_" class="arrow" onclick="toggleFolder('57_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>Traits_</b></td><td class="desc"></td></tr>
<tr id="row_57_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_g_a_l_1_1_gps__traits__adaptor.html" target="_self">CGAL::Gps_traits_adaptor&lt; Traits_ &gt;</a></td><td class="desc"></td></tr>
<tr id="row_58_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_font_rasterizer_1_1_tri.html" target="_self">pepr3d::FontRasterizer::Tri</a></td><td class="desc"></td></tr>
<tr id="row_59_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_triangle_detail.html" target="_self">pepr3d::TriangleDetail</a></td><td class="desc">Represents additional triangles that replace the original one </td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.15 </li>
  </ul>
</div>
</body>
</html>
